![]() In Japan, the game was released on UMD only.The PlayStation Portable versions feature different levels from the PlayStation 3 version, with some regions having additional gameplay modes or levels: Europe and Japan have now received the trophy patch. It includes 2 gold trophies, 1 silver trophy, and 7 bronze trophies. PlayStation 3 Trophies were made available for the console version in North America via a patch on December 11, 2008, which features 10 trophies. A later update added 1000 user-created levels. All regions feature the basic gameplay with 56 levels. The PlayStation 3 version of the game was released in Japan, North America, and Europe, through the PlayStation Network. In 2011, Echochrome was released on Blu-ray as a part of the compilation Move Mind Benders with PlayStation Move support along with Lemmings and Tumble. Echochrome was also a playable arcade mini-game in the Bowling Alley/Game Space of PlayStation Home. The game was released as a UMD in Europe on July 4, 2008, with a PlayStation Network version following on July 10. Updates that rotate the set of user-created levels occur periodically. It was followed by the full version on May 1, 2008. A demo was released in North America on April 24, 2008. The North American release of Echochrome is only available on the PlayStation Network. The game was released in Japan on Ma on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional in order to determine where the character will land. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. ![]() ![]() Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.Īlthough the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner which keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). The objectives are marked by shadows ("echoes") of the moving character. Echochrome requires the player to control a moving character-which resembles an articulated wooden artist's mannequin-to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes.
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